One thing that I had trouble with was finding a 0-to-running Hello World tutorial on the Facebook group or anywhere else. There are some upgrades such as a VGA video output and 2MB of bank-switching ram for starters (which is nice). I thought, what better way to make a game on an 8-bit computer than one that is being made now days and uses (mostly) all off-the-shelf parts. The computer was inspired by (and seemingly based on) the Commodore 64. ![]() This was very interesting to me because it was an 8-bit computer which uses a 6502 processor. I was watching some videos ( Part 1 & Part 2) by David Murry (The 8-Bit guy) where he was talking about this project he started up named the Commander X16. ![]() ![]() ![]() Something that I’ve always wanted to do, but haven’t had enough time to do, is to write a game on an 8-bit computer like the Commodore 64 (C64).
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